Active Gaming Media

Active Gaming Media Co., Ltd
株式会社 アクティブゲーミングメディア
Industry Video games
Entertainment
Marketing
Founded October 2006
Headquarters Osaka, Japan
Key people Ibai Ameztoy,[1] CEO
Website Active Gaming Media Website

Active Gaming Media Co., Ltd. (株式会社 アクティブゲーミングメディア, Active Gaming Media Co., Ltd.?), Active Gaming Media Co., Ltd), also referred to as AGM, is a localization agency and service company based in Osaka, Japan, that specializes in quality assurance, market research and marketing for video games.

AGM focuses primarily on B2B services in the video game industry, which has also included the translation of digital manga and anime titles specifically for the European and American smart phone markets.

In 2011, AGM acquired the Osaka branch of Tokyo Great Visual which added advertising and design to its business lines.

In May 2011, AGM launched an international independent game distribution and funding platform, titled PLAYISM, aimed at both Japanese and overseas independent game developers looking for a platform to release their games through.[2]

Contents

Business Lines

Active Gaming Media Co., Ltd. was founded in April 2008 as a translation and localization firm functioning primarily in the sphere of localization and culturalization of video games. The company's primary source languages are English, Japanese, Spanish, Italian, German, French, Portuguese, Chinese, and Korean.

Since its founding, Active Gaming Media has expanded into voice over recording and production, and the linguistic debugging of games for game consoles, PC, and mobile devices.

In November 2010, the company forged a business partnership with major Japanese quality assurance service provider Digital Hearts,[3] which served to expand their business lines to include QA assurance and game testing.

In 2011, Active Gaming Media acquired the Osaka branch of Tokyo Great Visual, and proceeded to contribute to the Monster Hunter Portable 3rd marketing and advertising campaign. In the same year, the company launched marketing and market research products, dealing primarily in focus groups and surveys to evaluate the reception and perception of video games across cultures.

History

Completed Projects

Game Title Platform Source Language Target Language Notes
Alan Wake Xbox 360 Korean, Taiwanese Korean, Taiwanese Debugging
Armored Core 3 Portable PSP Japanese English
Demon's Souls PlayStation 3 Japanese English
Everybody’s Stress Buster PSP Japanese English
Gran Turismo PSP PlayStation Portable Japanese English
Harvest Moon: Tree of Tranquility Wii English French, Spanish, Italian, German
Joe Danger PlayStation 3 English Japanese Localization and debugging
King of Fighters Sky Stage PlayStation Portable Japanese English
NEOGEO HEROES Arcade Japanese English
No More Heroes II Wii English French, Spanish, Italian, German
PlayStation Home PlayStation 3 Japanese English
Rune Factory DS Nintendo DS English German  
Shootanto Wii Japanese English, French, Spanish, Italian, German  
Tank! Tank! Tank! Arcade Japanese Russian, Spanish, Italian
Tartaros Online PC Chinese Japanese Localization and debugging 
Test Drive Unlimited 2 PS3 English Japanese Voice Over
The Last Guy PS3 Japanese English
Trash Panic PS3 Japanese English
Trouble Witches Xbox 360 English Japanese Voice Over
Valhalla Knights Wii English French, Spanish, Italian, German
World of Zoo Wii English French, Spanish, Italian, German

Major Clients

Reputation

A normal business practice for a company in the translation industry, Active Gaming Media outsources translations to freelance translators for projects that cannot be completed with in-house staff. AGM has mixed ratings on the popular social networking website for translators ProZ.com, ranging from the lowest score of 1 to the highest of 5. On January 14, 2011 the company was banned from posting outsourcing jobs on the website.[4] In May 2008 Loek van Kooten of Netherlands-based Akebono Translation Service voiced a public complaint via translator message boards regarding their difficulties in working with the company[5], however the grievance was resolved in July 2008.

References

External links